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Dan Raihert
Dan Raihert
Video Games Artist
Montreal, Canada

Summary

Video Games Artist - management and development.

Skills

3D Modeling, Substance Painter PBR texturingDigital SculptingUnityIllustrationSCRUMAgileAgile project managementZBrushProject ManagementUnreal

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Jira
Jira
Trello
Trello

Productions

    • Video Game
      Every Day We Fight
    • Year
      2025
    • Role
      Art Director
    • Company
      Signal Space Lab
    • Video Game
      Human Within
    • Year
      2025
    • Role
      UI Concept
    • Company
      Signal Space Lab
    • Video Game
      Dead Space 3
    • Year
      2013
    • Role
      Level Artist
    • Company
      Electronic Arts Montreal
    • Video Game
      Phineas and Ferb - Quest for Cool Stuff
    • Year
      2013
    • Role
      Senior 3D Artist
    • Company
      Behaviour Interactive
    • Video Game
      Brave the video game
    • Year
      2012
    • Role
      Environment artist
    • Company
      Behaviour Interactive
    • Video Game
      Rango the video game
    • Year
      2011
    • Role
      Environment artist
    • Company
      Behaviour Interactive
    • Video Game
      Sims 3 Wii
    • Year
      2010
    • Role
      Concept Artist
    • Company
      Behaviour Interactive
    • Video Game
      MySims Racing NDS
    • Year
      2009
    • Role
      3D Artist
    • Company
      Behaviour Interactive
    • Video Game
      Transformers Animated NDS
    • Year
      2008
    • Role
      3D Artist
    • Company
      Behaviour Interactive