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Dan Raihert
Video Games Artist
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Game props for "Every Day We Fight" PC title
Level composition in Unreal - "Every Day We Fight" PC title - in-game screenshots
Cover art composition for "Every Day We Fight" PC title
Game character "Leo" for "Every Day We Fight" PC title
Game character "Dylan" for "Every Day We Fight" PC title
Assault rifle texturing - "Every Day We Fight" PC title
Shotgun texturing - weapon design concept
SMG weapon model texturing - concept design
Zoo project - zoo layout mockup
Low poly human characters - Zoo prototype game
Low poly zoo animals - prototype game
Sketches and ideas for a prototype Zoo game
Hotel lobby - Combat area - concept art
Military truck game prop for "Every Day We Fight" PC title
Old city touring car game prop for "Every Day We Fight" PC title
Old derelict car game prop for "Every Day We Fight" PC title
Old city bus game prop for "Every Day We Fight" PC title
Sketches and studies for Symphony - fantasy project
Sig Sauer SP2022 handgun game ready
AR 15 automatic rifle
Benelli M1014 Shotgun game ready
Industrial environment for VR - made in Unity
Magic cult Magic Portal
Secret cult Grimoire
Concept Art, illustrations
Alien character for "Every Day We Fight" PC title
Stylized low-poly male zombie - animated
Fat Genie character - animated
2D Art for games
Low poly cartoon house
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